Free Fall


Role: Developer
Platform: PC
Developed With: C++ & OpenGL
Finished: December 2017
In FreeFall play as FreeFall Man and dodge objects that flew out of the plane when it was destroyed, just be careful not to get hit.
FreeFall was created so that my team and I could apply the concepts that we learned in class into a creative form. The concepts we applied were different kinds of collision methods (OBB, AABB, ABB) and Octree. To minimize collision detections between objects and up the frame rate of the application.